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	<title>Comments on: line physics</title>
	<atom:link href="http://headwindslab.net/2008/02/01/line-physics/feed/" rel="self" type="application/rss+xml" />
	<link>http://headwindslab.net/2008/02/01/line-physics/</link>
	<description>Interaction Design &#38; Flash/Flex Development</description>
	<lastBuildDate>Tue, 08 Jun 2010 17:47:14 +0000</lastBuildDate>
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		<title>By: headwinds</title>
		<link>http://headwindslab.net/2008/02/01/line-physics/#comment-305</link>
		<dc:creator>headwinds</dc:creator>
		<pubDate>Sat, 23 Jan 2010 13:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.wordpress.com/?p=30#comment-305</guid>
		<description>you want to cheat physics eh? you could try to extending the length of the radians so that they feel the slope well before your hero arrives. Then, this hero can react and reduce its velocity accordingly -- land smoothly -- and slide away to further adventure.</description>
		<content:encoded><![CDATA[<p>you want to cheat physics eh? you could try to extending the length of the radians so that they feel the slope well before your hero arrives. Then, this hero can react and reduce its velocity accordingly &#8212; land smoothly &#8212; and slide away to further adventure.</p>
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		<title>By: Steven</title>
		<link>http://headwindslab.net/2008/02/01/line-physics/#comment-304</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Fri, 22 Jan 2010 09:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.wordpress.com/?p=30#comment-304</guid>
		<description>Hi
I am making a game based on the same tutorial and when I watch your demo I notice that your hero acts the same way mine does. I want my hero to slide of the slopes, not bounce everytime I hit one. Any idea how to pull this off? 
Email me if you want to help, than I can send you my swf so you can see what my problem is exactly</description>
		<content:encoded><![CDATA[<p>Hi<br />
I am making a game based on the same tutorial and when I watch your demo I notice that your hero acts the same way mine does. I want my hero to slide of the slopes, not bounce everytime I hit one. Any idea how to pull this off?<br />
Email me if you want to help, than I can send you my swf so you can see what my problem is exactly</p>
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		<title>By: headwinds</title>
		<link>http://headwindslab.net/2008/02/01/line-physics/#comment-287</link>
		<dc:creator>headwinds</dc:creator>
		<pubDate>Wed, 19 Aug 2009 13:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.wordpress.com/?p=30#comment-287</guid>
		<description>thanks for digging that up -- I also had to do some digging and rebuild the fla which I lost. Luckily, I still had the source and it was fun to go through it again this morning. I groaned a bit looking back at this abandoned experiment. It did have a lot of promise though and perhaps you can pick it up and run with it. 

My goal was to get the line rider to turn around and go back the other way which I accomplished but it takes a huge performance hit and really grinds to halt eventually.  He also knows how to fire bullets and react to the keyboard but that needs to be rewired.

&lt;a href=&quot;http://www.headwinds.net/lab/lineriderwithguns/LineRiderExperiment.html&quot; rel=&quot;nofollow&quot;&gt;demo&lt;/a&gt;

&lt;a href=&quot;http://www.headwinds.net/lab/lineriderwithguns/line_rider_with_guns.zip&quot; rel=&quot;nofollow&quot;&gt;source&lt;/a&gt;

I should add more of these mini experiments to the &lt;a href=&quot;http://code.google.com/p/as-hive/&quot; rel=&quot;nofollow&quot;&gt;HIVE SVN&lt;/a&gt; so I don&#039;t lose them. 

enjoy! I know I did...</description>
		<content:encoded><![CDATA[<p>thanks for digging that up &#8212; I also had to do some digging and rebuild the fla which I lost. Luckily, I still had the source and it was fun to go through it again this morning. I groaned a bit looking back at this abandoned experiment. It did have a lot of promise though and perhaps you can pick it up and run with it. </p>
<p>My goal was to get the line rider to turn around and go back the other way which I accomplished but it takes a huge performance hit and really grinds to halt eventually.  He also knows how to fire bullets and react to the keyboard but that needs to be rewired.</p>
<p><a href="http://www.headwinds.net/lab/lineriderwithguns/LineRiderExperiment.html" rel="nofollow">demo</a></p>
<p><a href="http://www.headwinds.net/lab/lineriderwithguns/line_rider_with_guns.zip" rel="nofollow">source</a></p>
<p>I should add more of these mini experiments to the <a href="http://code.google.com/p/as-hive/" rel="nofollow">HIVE SVN</a> so I don&#8217;t lose them. </p>
<p>enjoy! I know I did&#8230;</p>
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		<title>By: Lysle</title>
		<link>http://headwindslab.net/2008/02/01/line-physics/#comment-286</link>
		<dc:creator>Lysle</dc:creator>
		<pubDate>Wed, 19 Aug 2009 13:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.wordpress.com/?p=30#comment-286</guid>
		<description>Hi Brandon,

I was enjoying your blog and was wondering if you could elaborate on your post about creating an AS3 Linerider.

I followed some of that tutorial but found his sliding code to be incomplete and not sure where to change it, and not to mention in AS2 which is unacceptable for me...  I was wondering if you could let me see your linerider code or tell me a bit more about it.  Thanks,

Lysle</description>
		<content:encoded><![CDATA[<p>Hi Brandon,</p>
<p>I was enjoying your blog and was wondering if you could elaborate on your post about creating an AS3 Linerider.</p>
<p>I followed some of that tutorial but found his sliding code to be incomplete and not sure where to change it, and not to mention in AS2 which is unacceptable for me&#8230;  I was wondering if you could let me see your linerider code or tell me a bit more about it.  Thanks,</p>
<p>Lysle</p>
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