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	<title>Comments for headwinds lab</title>
	<atom:link href="http://headwindslab.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://headwindslab.net</link>
	<description>Interaction Design &#38; Flash/Flex Development</description>
	<lastBuildDate>Tue, 08 Jun 2010 17:47:14 +0000</lastBuildDate>
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		<title>Comment on PhoneGap vs. Titanium from n00b eyes by Rick</title>
		<link>http://headwindslab.net/2009/10/28/phonegap-vs-titanium-from-n00b-eyes/#comment-316</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Tue, 08 Jun 2010 17:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.net/?p=246#comment-316</guid>
		<description>I&#039;ve used phonegap for my iPhone and iPad apps - am about to pop over to youtube to look at Titanium clips.

Just to point out, I use Coda to do my phonegap apps. You can setup phonegaps &#039;www&#039; folder as a site, then just edit away. If you&#039;ve got MAMP, you can get it setup and test it locally (or even on your iphone with mobile safari pointed at your macs ip address).

Just basically saying that you dont have to use xcode at all with phonegap. The only thing I&#039;ve done in xcode is change the name (not fun!) and add admob support (youtube video tutorial helps!)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve used phonegap for my iPhone and iPad apps &#8211; am about to pop over to youtube to look at Titanium clips.</p>
<p>Just to point out, I use Coda to do my phonegap apps. You can setup phonegaps &#8216;www&#8217; folder as a site, then just edit away. If you&#8217;ve got MAMP, you can get it setup and test it locally (or even on your iphone with mobile safari pointed at your macs ip address).</p>
<p>Just basically saying that you dont have to use xcode at all with phonegap. The only thing I&#8217;ve done in xcode is change the name (not fun!) and add admob support (youtube video tutorial helps!)</p>
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		<title>Comment on timeline toys by Lawerence Ohme</title>
		<link>http://headwindslab.net/2008/12/29/timeline-toys/#comment-312</link>
		<dc:creator>Lawerence Ohme</dc:creator>
		<pubDate>Tue, 13 Apr 2010 00:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.net/?p=148#comment-312</guid>
		<description>I subscribed to your blog :)</description>
		<content:encoded><![CDATA[<p>I subscribed to your blog <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on PhoneGap vs. Titanium from n00b eyes by jfroom</title>
		<link>http://headwindslab.net/2009/10/28/phonegap-vs-titanium-from-n00b-eyes/#comment-309</link>
		<dc:creator>jfroom</dc:creator>
		<pubDate>Thu, 18 Feb 2010 16:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.net/?p=246#comment-309</guid>
		<description>thanks for the write-up</description>
		<content:encoded><![CDATA[<p>thanks for the write-up</p>
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		<title>Comment on PhoneGap vs. Titanium from n00b eyes by iPad &#8220;It shouldn&#8217;t feel like a computer&#8221; :: RickHap</title>
		<link>http://headwindslab.net/2009/10/28/phonegap-vs-titanium-from-n00b-eyes/#comment-308</link>
		<dc:creator>iPad &#8220;It shouldn&#8217;t feel like a computer&#8221; :: RickHap</dc:creator>
		<pubDate>Sun, 07 Feb 2010 01:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.net/?p=246#comment-308</guid>
		<description>[...] PhoneGap vs. Titanium from n00b eyes [...]</description>
		<content:encoded><![CDATA[<p>[...] PhoneGap vs. Titanium from n00b eyes [...]</p>
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		<title>Comment on FLVPlayback with FLVPlaybackCaptioning by Julian Calzada</title>
		<link>http://headwindslab.net/2007/10/29/flvplayback-with-flvplaybackcaptioning/#comment-306</link>
		<dc:creator>Julian Calzada</dc:creator>
		<pubDate>Tue, 26 Jan 2010 16:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.net/2007/10/29/flvplayback-with-flvplaybackcaptioning/#comment-306</guid>
		<description>Has anyone corrected the captions from jumping around in fullscreen? I tried the code above, but it simply makes the jump worse and more noticeable. Any help would be appreciated.

Flash Player 10, CS4</description>
		<content:encoded><![CDATA[<p>Has anyone corrected the captions from jumping around in fullscreen? I tried the code above, but it simply makes the jump worse and more noticeable. Any help would be appreciated.</p>
<p>Flash Player 10, CS4</p>
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	<item>
		<title>Comment on line physics by headwinds</title>
		<link>http://headwindslab.net/2008/02/01/line-physics/#comment-305</link>
		<dc:creator>headwinds</dc:creator>
		<pubDate>Sat, 23 Jan 2010 13:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.wordpress.com/?p=30#comment-305</guid>
		<description>you want to cheat physics eh? you could try to extending the length of the radians so that they feel the slope well before your hero arrives. Then, this hero can react and reduce its velocity accordingly -- land smoothly -- and slide away to further adventure.</description>
		<content:encoded><![CDATA[<p>you want to cheat physics eh? you could try to extending the length of the radians so that they feel the slope well before your hero arrives. Then, this hero can react and reduce its velocity accordingly &#8212; land smoothly &#8212; and slide away to further adventure.</p>
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		<title>Comment on line physics by Steven</title>
		<link>http://headwindslab.net/2008/02/01/line-physics/#comment-304</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Fri, 22 Jan 2010 09:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.wordpress.com/?p=30#comment-304</guid>
		<description>Hi
I am making a game based on the same tutorial and when I watch your demo I notice that your hero acts the same way mine does. I want my hero to slide of the slopes, not bounce everytime I hit one. Any idea how to pull this off? 
Email me if you want to help, than I can send you my swf so you can see what my problem is exactly</description>
		<content:encoded><![CDATA[<p>Hi<br />
I am making a game based on the same tutorial and when I watch your demo I notice that your hero acts the same way mine does. I want my hero to slide of the slopes, not bounce everytime I hit one. Any idea how to pull this off?<br />
Email me if you want to help, than I can send you my swf so you can see what my problem is exactly</p>
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		<title>Comment on line physics by headwinds</title>
		<link>http://headwindslab.net/2008/02/01/line-physics/#comment-287</link>
		<dc:creator>headwinds</dc:creator>
		<pubDate>Wed, 19 Aug 2009 13:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.wordpress.com/?p=30#comment-287</guid>
		<description>thanks for digging that up -- I also had to do some digging and rebuild the fla which I lost. Luckily, I still had the source and it was fun to go through it again this morning. I groaned a bit looking back at this abandoned experiment. It did have a lot of promise though and perhaps you can pick it up and run with it. 

My goal was to get the line rider to turn around and go back the other way which I accomplished but it takes a huge performance hit and really grinds to halt eventually.  He also knows how to fire bullets and react to the keyboard but that needs to be rewired.

&lt;a href=&quot;http://www.headwinds.net/lab/lineriderwithguns/LineRiderExperiment.html&quot; rel=&quot;nofollow&quot;&gt;demo&lt;/a&gt;

&lt;a href=&quot;http://www.headwinds.net/lab/lineriderwithguns/line_rider_with_guns.zip&quot; rel=&quot;nofollow&quot;&gt;source&lt;/a&gt;

I should add more of these mini experiments to the &lt;a href=&quot;http://code.google.com/p/as-hive/&quot; rel=&quot;nofollow&quot;&gt;HIVE SVN&lt;/a&gt; so I don&#039;t lose them. 

enjoy! I know I did...</description>
		<content:encoded><![CDATA[<p>thanks for digging that up &#8212; I also had to do some digging and rebuild the fla which I lost. Luckily, I still had the source and it was fun to go through it again this morning. I groaned a bit looking back at this abandoned experiment. It did have a lot of promise though and perhaps you can pick it up and run with it. </p>
<p>My goal was to get the line rider to turn around and go back the other way which I accomplished but it takes a huge performance hit and really grinds to halt eventually.  He also knows how to fire bullets and react to the keyboard but that needs to be rewired.</p>
<p><a href="http://www.headwinds.net/lab/lineriderwithguns/LineRiderExperiment.html" rel="nofollow">demo</a></p>
<p><a href="http://www.headwinds.net/lab/lineriderwithguns/line_rider_with_guns.zip" rel="nofollow">source</a></p>
<p>I should add more of these mini experiments to the <a href="http://code.google.com/p/as-hive/" rel="nofollow">HIVE SVN</a> so I don&#8217;t lose them. </p>
<p>enjoy! I know I did&#8230;</p>
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	<item>
		<title>Comment on line physics by Lysle</title>
		<link>http://headwindslab.net/2008/02/01/line-physics/#comment-286</link>
		<dc:creator>Lysle</dc:creator>
		<pubDate>Wed, 19 Aug 2009 13:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.wordpress.com/?p=30#comment-286</guid>
		<description>Hi Brandon,

I was enjoying your blog and was wondering if you could elaborate on your post about creating an AS3 Linerider.

I followed some of that tutorial but found his sliding code to be incomplete and not sure where to change it, and not to mention in AS2 which is unacceptable for me...  I was wondering if you could let me see your linerider code or tell me a bit more about it.  Thanks,

Lysle</description>
		<content:encoded><![CDATA[<p>Hi Brandon,</p>
<p>I was enjoying your blog and was wondering if you could elaborate on your post about creating an AS3 Linerider.</p>
<p>I followed some of that tutorial but found his sliding code to be incomplete and not sure where to change it, and not to mention in AS2 which is unacceptable for me&#8230;  I was wondering if you could let me see your linerider code or tell me a bit more about it.  Thanks,</p>
<p>Lysle</p>
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		<title>Comment on monkey work saves lives by Chester</title>
		<link>http://headwindslab.net/2008/11/25/monkey-work-saves-lives/#comment-135</link>
		<dc:creator>Chester</dc:creator>
		<pubDate>Mon, 23 Mar 2009 16:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://headwindslab.wordpress.com/?p=125#comment-135</guid>
		<description>Did you use gotoAndPlay()? It can tricky with some stop frames in between. I remember back in the day you ducked and dodged banners so I ended doing those dreaded things. But you can escape the Banner Grim Reaper (or BGR, I shortened it to save file size) for long. Eventually you will be going through each asset in the library and setting the quality individually and publishing 156 times per day.

Good stuff, I&#039;m glad you learned it&#039;s not complete monkey work, more like Baboon work. More suited to Ed.</description>
		<content:encoded><![CDATA[<p>Did you use gotoAndPlay()? It can tricky with some stop frames in between. I remember back in the day you ducked and dodged banners so I ended doing those dreaded things. But you can escape the Banner Grim Reaper (or BGR, I shortened it to save file size) for long. Eventually you will be going through each asset in the library and setting the quality individually and publishing 156 times per day.</p>
<p>Good stuff, I&#8217;m glad you learned it&#8217;s not complete monkey work, more like Baboon work. More suited to Ed.</p>
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