Dec
29
2008
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return-of-the-vj

return of the vj

Over the last month, I worked with a local Flash contractor Robert Johnson, and we developed the wii music micro site. It had its fair share of technical hurdles involving heavy omniture tracking, multi-language support, and the ability to work on both the web and the wii console which only supports Flash 7 and suffers from poor memory management.

With the Flash 7 limitation, we decided to develop this site in AS2 but create two versions; one for the web and one for wii console.

The web

Written by in: Uncategorized |
Nov
13
2008
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downtime-indie-game-prototyping

downtime indie game prototyping

I like to prototype game concepts in my downtime. It helps keep myself and the team busy and sharp. While we wait for paying work, we can test drive new technologies and ideas that will only make us that much faster when we need to deliver quickly. And, It gives us the chance to wear different hats. I’m doing more of the design and writing while our new junior mucks about with AS3 allowing me to mentor. We’ve already found that some of prototype code

Written by in: Uncategorized |
Oct
31
2008
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shifting-to-flex

shifting to flex

Over the past 6 months, I’ve been spending most of my time in Flex Builder. I remember a presentation by Colin Moock when he announced the same thing about 3-4 years ago. I guess its taken me awhile to finally make the shift.

I’ve practically abandoned my previous favourite combo: Flash Develop and Flash CS3 for now. But why Flex 2 and not Flex 3? We were literally forced into using Flex 2 by our financial client who insisted we mirror their development environment right down

Written by in: Uncategorized |
Apr
10
2008
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impaled-on-a-risk-spike

impaled on a risk spike

In my six months at Push, I had not been burned on a project until now — well this is more of left feeling slightly charred than completely incinerated. I was also awarded a couple days off to recover from missed weekends and fried nerves.

It all started from a rushed quote, and snowballed from there. I was forced to to turn around a quote in an afternoon. Without any time for a thorough analysis, I could only do a light breakdown on the various pieces

Written by in: Uncategorized |
Feb
02
2008
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godaddy-sql-server-2005-c

godaddy sql server 2005 c

for some odd reason, I woke up at 6:30 this morning on a mission to crack my .Net connection. Perhaps, it had something to do with watching the latest episode of Lost (S4e1) and the classic Quadrophenia last night.

I consider myself a beginner with ASP.NET and SQL Server 2005 but I’ve had some experience mining databases with PHP and MySQL. I’m an expert in Flash actionscript though, and have heard great things about C# being very similar in syntax to AS3. I’ve also worked at

Written by in: Uncategorized |
Feb
01
2008
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line-physics

line physics 3

A few days ago, I ported Emanuele’s AS2 line rider tutorial to AS3 in about an hour, and then went on to add keyboard control and gave him a grenade launcher — I’m not going to include the source in this post because it was fun to port and don’t want you to miss out. Its amazing how fast one can knock together a Metal Slug prototype these days.

For our game [stay tuned], I needed to change a few things such as moving the

Written by in: Uncategorized |
Feb
01
2008
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line physics

line physics 2

A few days ago, I ported Emanuele’s AS2 line rider tutorial to AS3 in about an hour, and then went on to add keyboard control and gave him a grenade launcher — I’m not going to include the source in this post because it was fun to port and don’t want you to miss out. Its amazing how fast one can knock together a Metal Slug prototype these days.

For our game [stay tuned], I needed to change a few things such as moving the terrain

Written by in: Uncategorized |
Feb
01
2008
4

line physics

line physics

A few days ago, I ported Emanuele’s AS2 line rider tutorial to AS3 in about an hour, and then went on to add keyboard control and gave him a grenade launcher — I’m not going to include the source in this post because it was fun to port and don’t want you to miss out. Its amazing how fast one can knock together a Metal Slug prototype these days.

For our game [stay tuned], I needed to change a few things such as moving the

Written by in: Uncategorized |

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